
Cross-game asset layer
Items that drift between worlds.
The sword you earned in a dungeon becomes a weapon in a space shooter — translated and rebalanced by AI, then approved by validator consensus before it can touch another game's economy.
The problem
Every interoperable NFT today is the same game rendered twice.
Items move between near-identical games because they share a hardcoded stat schema. Break the schema and the item breaks with it.
What a shared schema gives you
Fire Sword { attack: 50 }
Meaningful in a fantasy game. Meaningless to a sci-fi shooter, a racing game, or anything that does not happen to have an ATK stat.
What Driftt stores instead
“A two-handed fire-aligned melee weapon, immensely heavy and slow to recover between strikes. It trades speed for the ability to end a fight in one committed blow.”
No numbers. No stat names. A description any game can reason about — which is the only thing that survives the trip.
Cross-game translation
Your greatsword becomes a plasma lance.
An Intelligent Contract reads what the item is, then writes what it should be in a world that has never heard of swords.
Emberfall · origin
Ashfall Greatsword
- ATK
- 71
- DEF
- 18
- ELEMENT
- fire
- DURABILITY
- 34
Power tier 88
Nova Drift · translated
Ashfall Plasma Lance
- DAMAGE
- 67
- SHIELD
- 19
- FIRE_RATE
- 16
- ENERGY_TYPE
- plasma
- OVERHEAT_RISK
- 69
Power tier 86 · drift −2
Notice what the engine did with the durability penalty. Emberfall charges this weapon for its power by making it fragile. Nova Drift has no durability, so the cost was rewritten as overheat risk — the closest thing that world has to the same idea. That is a judgement about meaning, not arithmetic, and it is exactly what a deterministic contract cannot do.
Optimistic Democracy
No single server decides what your item is worth.
The fairness of every translation is a decentralized decision. That is the whole security model.
01
A leader proposes
One validator runs the Intelligent Contract's LLM logic and proposes the rebalanced item.
02
The others re-run it
Every other validator independently executes the same non-deterministic logic, then compares results under the Equivalence Principle — semantic equivalence, never byte equality, because LLM output varies.
03
The outlier loses
A node that proposes an overpowered item disagrees with the majority. The dispute escalates through appeals to a larger validator set, and the outlier is rejected.
3 of 3 validators agreed — balance approved
Powered byThe games
Two genres that share nothing but the items.
Deliberately different. If they were similar, none of this would be hard.
Fantasy dungeon crawler
Emberfall
Melee, deliberate, punishing. Clear the room, kill the thing that lives at the end of it, and the forge decides what you earned.
Sci-fi twin-stick shooter
Nova Drift
Never stop moving, never stop firing. Heat is the real enemy. Import a sword from a dungeon and it arrives as something that fits here.